
| Name | Rhythm |
|---|---|
| Faction | Hyperborean Empire |
| Gender | Female |
| Birthday |
Rhythm
412.22
ATK1180
HP276
DEF1180
SHIELD150
SANITYSkill DMG
100%
Skill Range
130%
Skill Duration
100%
Skill Efficiency
100%
Morale
0%
Resolve
0%
DPS
Skill DMG
Katana
Assault Rifle
Volt RushSKILLDMG | Rhythm leaps forward, dealing Electro Damage to enemies along the path. When the [Electric Energy] point is no less than 30, consume 30 points to increase the leap speed and [Volt Rush]'s damage, and grants an effect that increases the damage dealt by Rhythm.
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Electro VortexULTIMATEBUFF | Deals Electro Damage to enemies within range and enters [Electro Surge] state, during which it continuously consumes Sanity.[Electro Surge] ends when Sanity drops to 0 or when the skill is used again. [Electro Surge]: Increases Movement Speed for Rhythm and her nearby teammate(s). Deals Electro Damage to 1 random enemy within range per second and alternately inflicts [Positive Charge] and [Negative Charge] on them, prioritizing enemies without [Electric Charge]. [Electric Charge]: Target with [Positive Charge] selects 1 random target with [Negative Charge] within range every 3s, both being pulled towards the midpoint between their positions and taking Electro Damage. If no [Negative Charge] target are around, selects 1 random target to take Electro Damage together. When a target with [Electric Charge] is inflicted with the same charge type again, the duration of the [Electric Charge] on them is refreshed, and they cannot be applied with the opposite [Electric Charge] type.
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Tactical PreservationPASSIVEPASSIVE | When consuming Sanity, converts a percentage of consumed Sanity into [Electric Energy]. The upper limit of [Electric Energy] is equal to max Sanity.
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| LEVEL | EFFECT |
|---|---|
| 1 | [Electric Charge] deals AOE Damage within a 3-metre radius. |
| 2 | When an enemy with [Electric Charge] is defeated, their [Electric Charge] is transferred to another random target within 20-metre radius. The transferred [Electric Charge] retains its remaining duration, allowing the effect to continue on the new target. |
| 3 | [Volt Rush] Level +2; [Tactical Preservation] Level +1; |
| 4 | At the start of battle, Rhythm gains [Electric Energy] equal to 50% of her Max Sanity. |
| 5 | [Electro Vortex] Level +2; [Tactical Preservation] Level +1; |
| 6 | The number of enemies [Electro Surge] deals damage per second is increased to 2. |
| LEVEL | EFFECT |
|---|---|
| ATK | +20% |
| ATK | +30% |
| Skill Range | +12% |
| Skill Range | +18% |
| Poweroff Anxiety | When consuming [Electric Energy], converts 50% of the consumed [Electric Energy] into Sanity. |
| Thundering Nightbreaker | [Only active when deployed as a Combat Partner] Increase ATK (+40%) for the character and their nearby Electro teammate(s). |