Rhythm
NameRhythm
FactionHyperborean Empire
GenderFemale
Birthday

Rhythm

firehunt
Max Level Stats
atk

412.22

ATK
hp

1180

HP
def

276

DEF
def

1180

SHIELD
energy

150

SANITY
Max Skill Stats

Skill DMG

100%

Skill Range

130%

Skill Duration

100%

Skill Efficiency

100%

Morale

0%

Resolve

0%

Feature

DPS

Skill DMG

Weapon Proficiency

Katana

Assault Rifle

SKILL

Volt RushSKILLDMG

Rhythm leaps forward, dealing Electro Damage to enemies along the path. When the [Electric Energy] point is no less than 30, consume 30 points to increase the leap speed and [Volt Rush]'s damage, and grants an effect that increases the damage dealt by Rhythm.

StatsLV. 1LV. Max
Sanity Cost2020
DMG288.0%1162.0%
[Volt Rush] DMG Boost650%1937%
DMG Boost90%90%
DMG Boost Duration9s9s

Electro VortexULTIMATEBUFF

Deals Electro Damage to enemies within range and enters [Electro Surge] state, during which it continuously consumes Sanity.[Electro Surge] ends when Sanity drops to 0 or when the skill is used again. [Electro Surge]: Increases Movement Speed for Rhythm and her nearby teammate(s). Deals Electro Damage to 1 random enemy within range per second and alternately inflicts [Positive Charge] and [Negative Charge] on them, prioritizing enemies without [Electric Charge]. [Electric Charge]: Target with [Positive Charge] selects 1 random target with [Negative Charge] within range every 3s, both being pulled towards the midpoint between their positions and taking Electro Damage. If no [Negative Charge] target are around, selects 1 random target to take Electro Damage together. When a target with [Electric Charge] is inflicted with the same charge type again, the duration of the [Electric Charge] on them is refreshed, and they cannot be applied with the opposite [Electric Charge] type.

StatsLV. 1LV. Max
Sanity Cost1010
Sanity Cost per Second2020
DMG413%1250%
DMG Radius10m13m
Movement SPD Boost25%25%
[Electro Surge] Effect Radius50m50m
[Electro Surge] DMG126%387%
[Positive Charge] Effect Radius20m20m
[Electric Charge] DMG1243%3718%
[Electric Charge] Duration6s6s

Tactical PreservationPASSIVEPASSIVE

When consuming Sanity, converts a percentage of consumed Sanity into [Electric Energy]. The upper limit of [Electric Energy] is equal to max Sanity.

StatsLV. 1LV. Max
Conversion Percentage37%100%
INTRON
LEVELEFFECT
1[Electric Charge] deals AOE Damage within a 3-metre radius.
2When an enemy with [Electric Charge] is defeated, their [Electric Charge] is transferred to another random target within 20-metre radius. The transferred [Electric Charge] retains its remaining duration, allowing the effect to continue on the new target.
3[Volt Rush] Level +2; [Tactical Preservation] Level +1;
4At the start of battle, Rhythm gains [Electric Energy] equal to 50% of her Max Sanity.
5[Electro Vortex] Level +2; [Tactical Preservation] Level +1;
6The number of enemies [Electro Surge] deals damage per second is increased to 2.
PASSIVE UPGRADE
LEVELEFFECT
ATK+20%
ATK+30%
Skill Range+12%
Skill Range+18%
Poweroff AnxietyWhen consuming [Electric Energy], converts 50% of the consumed [Electric Energy] into Sanity.
Thundering Nightbreaker[Only active when deployed as a Combat Partner] Increase ATK (+40%) for the character and their nearby Electro teammate(s).
Rhythm – Build, Skills & Team | Duet Night Abyss Guide